BBCF/Weiss Schnee

From BerserkerLoop
Jump to navigation Jump to search

< Back to Blazblue Centralfiction Mods

This page is under construction, please ignore it for the time being

Overview

Overview

Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.

At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.

While her buttons can be oppressive, Weiss is highly susceptible to pushblock, having few options to get back in on the opponent without ending her turn or wasting resources. It can be difficult for her to maintain pressure without using committal options that can be stuffed out.

Semblance: Glyphs

Weiss' semblance allows her to set magical glyphs around the stage by using her Drive normals, holding different directions to control the location the glyph is spawned at.

  • By tapping the D button she will place a White Ice Shard Glyph, which launches a projectile after a delay before disappearing. The timing of the shot depends on the version used.
  • By holding the D button she will place a Black Gravity Glyph which can then be used during Glyph Dash Strike or Snowfall, by pressing (or holding down) 8A, 8B, or 8C once she is in close proximity to a gravity glyph. These glyphs won't disappear unless a new glyph of the same type (near/far/air) is used.

give Weiss additional options to follow-up her Glyph Dash Strike special with 3 specials that make use of the glyph, all with vastly different uses depending on the situation at hand.


Weiss also has access to a set of special moves that consume 25% Heat. Similar to Jin Kisaragi, all of these specials use the D button.

Overdrive

Weiss' Overdrive powers up many aspects of her semblance. Enhancing some moves that utilize glyphs, and giving her some new ones to boot. Not all of these are explicitly tied to the D button

  • Weiss no longer has to pick between Ice Shard or a Gravity Glyph. Using any D normals will summon both on top of each other. All white glyphs created during OD will fire the Ice Shard on frame 70.
  • Weiss can cancel into 8A Twisting Air Step, 8B Piercing Air Step, or 8C Pirouette from any normal on-hit or on-block assuming a black gravity glyph is nearby.
  • 22A/B becomes Ice Shatter, a freeze attack similar to Jin Kisaragi's 2D instead of Ice Pillar
  • Gains access to 8D Glyph Step, which works similar Izanami's hover, allowing Weiss to extend combos and blockstrings.


Smallweissicon.png Weiss is a mid-range setplay character who uses her long normals and burst mobility to control space and create setplay opportunities with her semblance or 22A/B/D.
Pros Cons
  • Long-ranged normals
  • Great pressure tools
  • Good defensive tools
  • Proficient corner game
  • Land cancels allow her to extend combos, continue pressure, maintain momentum, and/or stay defensive
  • One of the few characters with a frame 4 reversal option(22C)
  • Can use Ice pillar to wall out specific characters and force an approach(22A/B)
  • Fantastic corner carry
  • Projectiles track but can miss easily
  • Steep learning curve; requires a good understanding of neutral and proper execution to play
  • Anti-air can be unreliable against specific approaches
  • Aside from glyph follow-ups and j.C (In specific matchups), has no real way of opening opponents guard without using risky options (IAD in, glyph, etc.)



Weiss Schnee
Weiss CSS Portrait.png
Health: 11000
Prejump: 4F
Backdash: 23F (1~7F full invul)
Unique Movement: Arched Forward Air Dash Glyph Step
Reversals:
Abare Options: 5A (7F) 2A (7F)
Fatal Starters: 6C Ice Shard





Normals

5A

Damage Guard Startup Active Recovery Frame Advantage Attribute Invulnerability
375 All 6 3 12 -1 Body
  • Startup is one frame faster than 5B, and can OTG.
  • Jump cancellable on hit.

Secondary poke tool. Unlike 5A, can hit some crouching opponents such as Makoto 2C and Kanji 2C. Can cancel into 2A on block, allowing for her to chain into her A normals (5A, 5AA) to prolong pressure and force the opponent to make a decision. It being a 7 frame option allows for her to contest stronger round starts (Mitsuru, Ragna) and hit low profiling moves (Yosuke, Linne).


Starter Rating P1 P2 Attack Level On Overdrive
and this is additional data

5B

Damage Guard Startup Active Recovery Frame Advantage Attribute Invulnerability
640 Mid 8 3 19 -5 Body
  • Excellent horizontal poke.
  • Excellent round starter, being able to hit most characters at round start.
  • Jump cancellable on hit.

5B is your primary poking tool boasting good reach and fast startup. Unlike 5A, it's hitbox only covers Myrtenaster, meaning it will whiff on many crouchers and low profile attacks.


Starter Rating P1 P2 Attack Level On Overdrive
and this is additional data

5C

Damage Guard Startup Active Recovery Frame Advantage Attribute Invulnerability
800 Mid 14 3 21 -5 Body 4~16 Head
  • Jump-cancelable on block.

The animation for 5B makes the range look deceptively short, but in truth it has almost as much range as 5A due to Weiss stepping forward. A primary anti-air tool for Weiss, you must use it cautiously as she can misstep out of her target's range and even leave herself wide open. Is most adept at covering specific jump-ins (IAD, neutral jump throw bait), but struggles against anything directly above her. Is easily whiff punishable.


  • Launches the enemy, making air combos possible. Primary combo tool for basic routing.
  • Jump-cancelable on block.

5BB opens up a lot of options for Weiss in combos with it's float properties on hit. Be mindful of your range when chaining 5B into this, because 5BB's hitbox is leaner than 5B's, making it whiff at max range or if the enemy is too high. One thing to note is that because it launches the opponent relatively low, it is better to start the air combo with j.B than j.A, as starting with j.A can potentially whiff due to it's hitbox. You can chain this into 2B, 2C, or 5C on block to keep the pressure going.


Starter Rating P1 P2 Attack Level On Overdrive
and this is additional data

2A

Template:BBTag Move Card

2B

{{BBTag Move Card|game=BBTag |input=2B |description=

  • Has a good range and hits low, making it useful for pokes and blockstrings.

Low poke with really good range. Mostly used either during blockstrings or extend combos. Not so much a move to consider while in neutral (especially if the enemy has super meter), as it hits really low and may leave her wide open if jumped over. Unsafe on pushblock. }

2C

Template:BBTag Move Card]

Command Normals

6A

Template:BBTag Move Card

6B

Template:BBTag Move Card

6C

Template:BBTag Move Card

3C

Template:BBTag Move Card

Air Normals

j.A

Template:BBTag Move Card


j.B

Template:BBTag Move Card


j.C

Template:BBTag Move Card

Drive Normals

Ice Shard/Gravity Glyph

5D, 2D, 4D, 6D, j.D, j.2D} Template:BBTag Move Card

Universal Mechanics

Ground Throw

5B+C Template:BBTag Move Card

Air Throw

5B+C Template:BBTag Move Card

Counter Assault

5A+D Template:BBTag Move Card

Crush Trigger

5A+D Template:BBTag Move Card

Specials

Glyph Dash Strike

214A/B (Chargeable) Template:BBTag Move Card

Glyph Dash Triple Strike

214C Template:BBTag Move Card

Snowfall

j.214A/B Template:BBTag Move Card

Snowstorm

j.214C Template:BBTag Move Card

Twisting Air Step

8A during select moves Template:BBTag Move Card

Piercing Air Step

8B during select moves Template:BBTag Move Card


Pirouette

8C during select moves Template:BBTag Move Card

Ice Pillar

22A/B Template:BBTag Move Card

Ice Summon: Sword

22A/B Template:BBTag Move Card

Precision Parry

22C Template:BBTag Move Card

Glyph Step

j.8D Template:BBTag Move Card

Ice Shatter

22A/B Template:BBTag Move Card

Distortion Drives

Glacial Torrent

236B+C Template:BBTag Move Card

Snow Flurry

214B+C Template:BBTag Move Card

Astral Heat

White Night

222B+C Template:BBTag Move Card


External References

Navigation

File:BBTag Weiss Schnee Icon.png Weiss Schnee

Template:CharLinks

File:Ambox notice.png To edit frame data, edit values in BBCF/Weiss Schnee/Data.

BBTag/Navigation