BBCF/Weiss Schnee
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Overview
Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.
At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.
While her buttons can be oppressive, Weiss is highly susceptible to pushblock, having few options to get back in on the opponent without ending her turn or wasting resources. It can be difficult for her to maintain pressure without using committal options that can be stuffed out.
Weiss' semblance allows her to set magical glyphs around the stage by using her Drive normals, holding different directions to control the location the glyph is spawned at.
- By tapping the D button she will place a White Ice Shard Glyph, which launches a projectile after a delay before disappearing. The timing of the shot depends on the version used.
- By holding the D button she will place a Black Gravity Glyph which can then be used during Glyph Dash Strike or Snowfall, by pressing (or holding down) 8A, 8B, or 8C once she is in close proximity to a gravity glyph. These glyphs won't disappear unless a new glyph of the same type (near/far/air) is used.
give Weiss additional options to follow-up her Glyph Dash Strike special with 3 specials that make use of the glyph, all with vastly different uses depending on the situation at hand.
Weiss also has access to a set of special moves that consume 25% Heat. Similar to Jin Kisaragi, all of these specials use the D button.
Weiss' Overdrive powers up many aspects of her semblance. Enhancing some moves that utilize glyphs, and giving her some new ones to boot. Not all of these are explicitly tied to the D button
- Weiss no longer has to pick between Ice Shard or a Gravity Glyph. Using any D normals will summon both on top of each other. All white glyphs created during OD will fire the Ice Shard on frame 70.
- Weiss can cancel into 8A Twisting Air Step, 8B Piercing Air Step, or 8C Pirouette from any normal on-hit or on-block assuming a black gravity glyph is nearby.
- 22A/B becomes Ice Shatter, a freeze attack similar to Jin Kisaragi's 2D instead of Ice Pillar
- Gains access to 8D Glyph Step, which works similar Izanami's hover, allowing Weiss to extend combos and blockstrings.
Normals
5A
Damage | Guard | Startup | Active | Recovery | Frame Advantage | Attribute | Invulnerability |
---|---|---|---|---|---|---|---|
375 | All | 6 | 3 | 12 | -1 | Body |
- Jump cancellable on hit.
- Startup is one frame faster than 5B, and can OTG.
Secondary poke tool. Unlike 5A, can hit some crouching opponents such as Makoto 2C and Kanji 2C. Can cancel into 2A on block, allowing for her to chain into her A normals (5A, 5AA) to prolong pressure and force the opponent to make a decision. It being a 7 frame option allows for her to contest stronger round starts (Mitsuru, Ragna) and hit low profiling moves (Yosuke, Linne).
Starter Rating | P1 | P2 | Attack Level | On Overdrive |
---|---|---|---|---|
and | this | is | additional | data |
5B
Damage | Guard | Startup | Active | Recovery | Frame Advantage | Attribute | Invulnerability |
---|---|---|---|---|---|---|---|
640 | Mid | 8 | 3 | 19 | -5 | Body |
- Jump cancellable on hit.
- Excellent horizontal poke.
- Excellent round starter, being able to hit most characters at round start.
5B is your primary poking tool boasting good reach and fast startup. Unlike 5A, it's hitbox only covers Myrtenaster, meaning it will whiff on many crouchers and low profile attacks.
Starter Rating | P1 | P2 | Attack Level | On Overdrive |
---|---|---|---|---|
and | this | is | additional | data |
5C
Damage | Guard | Startup | Active | Recovery | Frame Advantage | Attribute | Invulnerability |
---|---|---|---|---|---|---|---|
800 | Mid | 14 | 3 | 21 | -5 | Body | 4~16 Head |
- Jump-cancelable on block.
A primary anti-air tool for Weiss, the animation for 5C deceptively makes the range look longer than it is. However, due to Weiss stepping forward before the slash its effective range is nearly as long as 5B . Be careful when using this in a blockstring or combo. As it is susceptible to barrier and it will whiff when linked from a max range 5B unless you're in the corner.
It struggles against anything directly above her, and is easily whiff punished.
Starter Rating | P1 | P2 | Attack Level | On Overdrive |
---|---|---|---|---|
and | this | is | additional | data |
2A
Damage | Guard | Startup | Active | Recovery | Frame Advantage | Attribute | Invulnerability |
---|---|---|---|---|---|---|---|
300 | All | 7 | 3 | 12 | -1 | Body |
- Chains into itself 3 times like most 2A.
- Jump cancellable
Low poke with nice range; one of Weiss' greatest tools. During neutral you'll want to mix this with 4A against a grounded opponent to keep them from getting up, close and personal. One of Weiss' strongest pressuring tools, as it allows for potential TRM setups/tickthrows, frametraps, and even callouts.
Starter Rating | P1 | P2 | Attack Level | On Overdrive |
---|---|---|---|---|
and | this | is | additional | data |
2B
{{BBTag Move Card|game=BBTag |input=2B |description=
- Has a good range and hits low, making it useful for pokes and blockstrings.
Low poke with really good range. Mostly used either during blockstrings or extend combos. Not so much a move to consider while in neutral (especially if the enemy has super meter), as it hits really low and may leave her wide open if jumped over. Unsafe on pushblock. }
2C
Command Normals
6A
6B
6C
3C
Air Normals
j.A
j.B
j.C
Drive Normals
Ice Shard/Gravity Glyph
5D, 2D, 4D, 6D, j.D, j.2D} Template:BBTag Move Card
Universal Mechanics
Ground Throw
Air Throw
Counter Assault
Crush Trigger
Specials
Glyph Dash Strike
214A/B (Chargeable) Template:BBTag Move Card
Glyph Dash Triple Strike
Snowfall
j.214A/B Template:BBTag Move Card
Snowstorm
j.214C Template:BBTag Move Card
Twisting Air Step
8A during select moves Template:BBTag Move Card
Piercing Air Step
8B during select moves Template:BBTag Move Card
Pirouette
8C during select moves Template:BBTag Move Card
Ice Pillar
22A/B Template:BBTag Move Card
Ice Summon: Sword
22A/B Template:BBTag Move Card
Precision Parry
Glyph Step
Ice Shatter
22A/B
Template:BBTag Move Card
Distortion Drives
Glacial Torrent
236B+C Template:BBTag Move Card
Snow Flurry
214B+C
Template:BBTag Move Card
Astral Heat
White Night
222B+C Template:BBTag Move Card
External References
File:Ambox notice.png | To edit frame data, edit values in BBCF/Weiss Schnee/Data. |