BBCF/Weiss Schnee: Difference between revisions

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{{clr|2|214B}} travels full screen and has a second follow up hit where Weiss leaps upward with a rising slash. The second hit has a lot of untech time, making it a perfect spot to call an assist to extend your combo. When held down, {{clr|2|214B}} acts as a feint but slower, compared to {{clr|1|214A}}. You can use these feints combined with assists to deceive and throw off your opponent, especially with glyph setups, making Weiss' game more scarier to deal with.
{{clr|2|214B}} travels full screen and has a second follow up hit where Weiss leaps upward with a rising slash. The second hit has a lot of untech time, making it a perfect spot to call an assist to extend your combo. When held down, {{clr|2|214B}} acts as a feint but slower, compared to {{clr|1|214A}}. You can use these feints combined with assists to deceive and throw off your opponent, especially with glyph setups, making Weiss' game more scarier to deal with.
}}
===<big>Glyph Dash Triple Strike</big>===
{{InputBadge|{{clr|3|214C}}}}
{{BBTag Move Card|game=BBTag
|input=214C
|description=
* Startup of and approximate range of A, but does a 2-hit followup similar to B on hit OR block
* Combo tool
* Wall bounces the enemy
Weiss dashes forward slashing with her rapier, slashes the opponent into the air, and then thrusts them away. Because it has an 214X input, she is able to access Glyph followup moves {{clr|1|8A}}/{{clr|2|8B}}/{{clr|3|8C}} at any time. Good for corner carry. Does have no feint version. Is highly situational and very unsafe on-block and on-whiff, making it mostly only useful for combo enders.
As of v1.5 the recovery is reduced, allowing you to continue a combo after landing it, making for extreme corner carry in some situations.
}}
}}


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B version has slower startup, but deals more damage. Can follow up on counter hit, used as an assist crossup tool and can be used as an air combo finisher after jC.
B version has slower startup, but deals more damage. Can follow up on counter hit, used as an assist crossup tool and can be used as an air combo finisher after jC.
}}
===<big>Snowstorm</big>===
{{InputBadge|{{clr|3|j.214C}}}}
{{BBTag Move Card|game=BBTag
|input=j.214C
|versioned=input
|description=
* Rising followup attack makes it extremely unsafe on block
* Same trajectory as B variant
Weiss dives down and thrusts her rapier upward upon landing. She's able to use {{clr|1|8A}}/{{clr|2|8B}}/{{clr|3|8C}} afterwards, ideally for aerial glyphs. Use this as an assist crossup tool, otherwise it's very unsafe on block and on whiff. On hit Weiss recovers fast enough to follow up with {{clr|1|4A}}/{{clr|1|2A}} allowing for better extensions/enders when used mid-combo
}}
}}


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}}


===<big>Ice Shatter</big>===
===<big>Ice Summon: Sword</big>===
{{InputBadge|{{clr|1|22A}}/{{clr|2|B}}}}
{{InputBadge|{{clr|1|22A}}/{{clr|2|B}}}}
{{BBTag Move Card|game=BBTag
{{BBTag Move Card|game=BBTag
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Summons a bigger chunk of ice. Has slower startup than {{clr|1|22A}}, but has a taller hurtbox and is much sturdier than {{clr|1|22A}}, albeit cannot be hopped over. Interesting to note is that specifically vs Hyde, it is an invaluable tool as {{clr|2|22B}} blockades him from hitting you during his incoming down attack. It can be used after {{clr|2|2B}} or {{clr|3|2C}}, but the only difference with this version is that it will keep the enemy away from her.
Summons a bigger chunk of ice. Has slower startup than {{clr|1|22A}}, but has a taller hurtbox and is much sturdier than {{clr|1|22A}}, albeit cannot be hopped over. Interesting to note is that specifically vs Hyde, it is an invaluable tool as {{clr|2|22B}} blockades him from hitting you during his incoming down attack. It can be used after {{clr|2|2B}} or {{clr|3|2C}}, but the only difference with this version is that it will keep the enemy away from her.
}}
}}
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==Extra Skills==
===<big>Ice Shatter</big>===
===<big>EX Ice Shard</big>===
{{InputBadge|{{clr|1|22A}}/{{clr|2|B}}}}
{{InputBadge|{{clr|3|236C}} (Chargeable)}}
{{BBTag Move Card|game=BBTag
{{BBTag Move Card|game=BBTag
|input=236C,236[C]
|input=22A,22B
|versioned=input
|versioned=input
|description=
|description=
* Can be held down to set as Glyphs.
* Stays on the screen for a while after appearing
* Can not be moved through
* Has 150 health before breaking


Summons two tracking projectiles behind the opponent. If held down, two glyphs are summoned behind the opponent instead and she recovers very fast.
Summons a chunk of ice. {{clr|1|22A}} allows her to {{clr|1|4A}}/{{clr|1|5A}} more safely, as can hop over it afterwards regardless of hit or block. It is ideal to use this after pushblocking or after {{clr|2|2B}} or {{clr|3|2C}}. Cancels out most projectiles, like Tager's Spark Bolt and Ruby's {{clr|1|236A}}, but doesn't fully cancel out Hyde's {{clr|1|236A}} (which is a multi-hitting projectile). Note, because it places farther away than Ice Pillar B, using it after {{clr|3|2C}} or {{clr|2|2B}} will box the enemy in so if you want to create space for yourself then this move should not be used.
}}
----
* Can not be moved through
* Slower and taller than A version
* Has 750 health before breaking
* Has armor against projectiles
* Placed closer than Ice Pillar A


 
Summons a bigger chunk of ice. Has slower startup than {{clr|1|22A}}, but has a taller hurtbox and is much sturdier than {{clr|1|22A}}, albeit cannot be hopped over. Interesting to note is that specifically vs Hyde, it is an invaluable tool as {{clr|2|22B}} blockades him from hitting you during his incoming down attack. It can be used after {{clr|2|2B}} or {{clr|3|2C}}, but the only difference with this version is that it will keep the enemy away from her.
===<big>Glyph Dash Triple Strike</big>===
{{InputBadge|{{clr|3|214C}}}}
{{BBTag Move Card|game=BBTag
|input=214C
|description=
* Startup of and approximate range of A, but does a 2-hit followup similar to B on hit OR block
* Combo tool
* Wall bounces the enemy
Weiss dashes forward slashing with her rapier, slashes the opponent into the air, and then thrusts them away. Because it has an 214X input, she is able to access Glyph followup moves {{clr|1|8A}}/{{clr|2|8B}}/{{clr|3|8C}} at any time. Good for corner carry. Does have no feint version. Is highly situational and very unsafe on-block and on-whiff, making it mostly only useful for combo enders.
As of v1.5 the recovery is reduced, allowing you to continue a combo after landing it, making for extreme corner carry in some situations.
}}
}}
 
<br style="clear:both;"/>
 
===<big>Snowstorm</big>===
{{InputBadge|{{clr|3|j.214C}}}}
{{BBTag Move Card|game=BBTag
|input=j.214C
|versioned=input
|description=
* Rising followup attack makes it extremely unsafe on block
* Same trajectory as B variant
 
Weiss dives down and thrusts her rapier upward upon landing. She's able to use {{clr|1|8A}}/{{clr|2|8B}}/{{clr|3|8C}} afterwards, ideally for aerial glyphs. Use this as an assist crossup tool, otherwise it's very unsafe on block and on whiff. On hit Weiss recovers fast enough to follow up with {{clr|1|4A}}/{{clr|1|2A}} allowing for better extensions/enders when used mid-combo
}}
 


===<big>Precision Parry</big>===
===<big>Precision Parry</big>===
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==Partner Skills==
==Distortion Drives==
===<big>{{clr|5|5P}}</big>===
{{InputBadge|Glyph Dash Triple Strike}}
{{BBTag Move Card|game=BBTag
|input=5P
|description=
* Wall bounces, Good for extending combos
* Followup hits only come out on hit
 
Performs a quick slashing strike that is very safe on block. On hit, it offers a wallbounce that can be followed up. However, she cannot loop her {{clr|5|5P}} unless the enemy is in a certain height mid-air.
 
}}
 
 
===<big>{{clr|5|6P}}</big>===
{{InputBadge|Ice Shard}}
{{BBTag Move Card|game=BBTag
|input=6P
|description=
* Tracking projectile
 
Weiss summons a projectile that tracks the opponent. Useful after a hard knockdown to "check" the opponent, and can shake the enemy off of you mid-confirm.
 
}}
 
 
===<big>{{clr|5|4P}}</big>===
{{InputBadge|{{clr|2|B}} Glyph Dash Strike}}
{{BBTag Move Card|game=BBTag
|input=4P
|description=
* Very high launch on hit
 
Weiss does the rising strike portion of the B version of her Glyph Dash Strike. Hops over the enemy on whiff and sideswitches. On hit, knocks them very high into the air, allowing Weiss to active switch and continue, her partner to capitalize on the hit, or setup Cross Combo potential.
 
}}
<br style="clear:both;"/>
 
==Distortion Skills==
===<big>Glacial Torrent</big>===
===<big>Glacial Torrent</big>===
{{InputBadge|{{clr|2|236B}}+{{clr|3|C}}}}
{{InputBadge|{{clr|2|236B}}+{{clr|3|C}}}}
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A glitch occurs with the RB version of this move: if the opponent lunges towards you but then active switches before you 236BC, they will recover before the 2nd part comes out and they can punish you afterwards. Only use this move when you absolutely have to.
A glitch occurs with the RB version of this move: if the opponent lunges towards you but then active switches before you 236BC, they will recover before the 2nd part comes out and they can punish you afterwards. Only use this move when you absolutely have to.
}}
}}


===<big>Snow Flurry</big>===
===<big>Snow Flurry</big>===
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This move only travels about 3/4s of the full screen, so don't use this move if they are completely fullscreen. In the corner, you can use this move to get out free should they jump. On block, it is unsafe, so be careful. It does very rarely hit on enemies in the air, so don't cancel into it from {{clr|2|5BB}} but use e.g. 5B2B instead. Can also whiff sometimes when enemy is in last quarter of it's range.
This move only travels about 3/4s of the full screen, so don't use this move if they are completely fullscreen. In the corner, you can use this move to get out free should they jump. On block, it is unsafe, so be careful. It does very rarely hit on enemies in the air, so don't cancel into it from {{clr|2|5BB}} but use e.g. 5B2B instead. Can also whiff sometimes when enemy is in last quarter of it's range.
}}
}}
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==Distortion Skill Duo==
===<big>Glacial Torrent</big>===
{{InputBadge|{{clr|5|P}} during Partner's Distortion Skill }}
{{BBTag Move Card|game=BBTag
|input=Distortion Skill Duo
|description=
Because of the fast speed of the attack depending on the super can be used as a combo extender. An excellent complimentary move to follow up supers like Yu's Ziodyne (236BC), Ruby's Petal Dance (214BC), Yukiko's Agidyne (236BC), and so on.
}}
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Revision as of 08:29, 31 May 2023

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This page is under construction, please ignore it for the time being

Overview


Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.

At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.

While her buttons can be oppressive, Weiss is highly susceptible to pushblock, having few options to get back in on the opponent without ending her turn or wasting resources. It can be difficult for her to maintain pressure without using committal options that can be stuffed out.

Pros Cons
  • Long-ranged normals
  • Great pressure tools
  • Good defensive tools
  • Proficient corner game
  • Land cancels allow her to extend combos, continue pressure, maintain momentum, and/or stay defensive
  • One of the few characters with a frame 4 reversal option(22C)
  • Can use Ice pillar to wall out specific characters and force an approach(22A/B)
  • Fantastic corner carry
  • Projectiles track but can miss easily
  • Steep learning curve; requires a good understanding of neutral and proper execution to play
  • Anti-air can be unreliable against specific approaches
  • Aside from glyph follow-ups and j.C (In specific matchups), has no real way of opening opponents guard without using risky options (IAD in, glyph, etc.)





Weiss Schnee
Weiss CSS Portrait.png
Health: 11000
Prejump: 4F
Backdash: 23F (1~7F full invul)
Unique Movement Options: Arched Forward Air Dash Glyph Step
Reversals:
Abare Options: 5A (7F) 2A (7F)
Fatal Starters: 6C Ice Shard





Normals

5A

Damage Guard Startup Active Recovery Frame Advantage Attribute Invulnerability
375 All 6 3 10 -1 Body
  • Startup is one frame faster than 5B, and can OTG.
  • Jump cancellable on hit.

Secondary poke tool. Unlike 5A, can hit some crouching opponents such as Makoto 2C and Kanji 2C. Can cancel into 2A on block, allowing for her to chain into her A normals (5A, 5AA) to prolong pressure and force the opponent to make a decision. It being a 7 frame option allows for her to contest stronger round starts (Mitsuru, Ragna) and hit low profiling moves (Yosuke, Linne).


Starter Rating P1 P2 Attack Level On Overdrive
and this is additional data

5B

Template:BBTag Move Card


5C

Template:BBTag Move Card

2A

Template:BBTag Move Card

2B

{{BBTag Move Card|game=BBTag |input=2B |description=

  • Has a good range and hits low, making it useful for pokes and blockstrings.

Low poke with really good range. Mostly used either during blockstrings or extend combos. Not so much a move to consider while in neutral (especially if the enemy has super meter), as it hits really low and may leave her wide open if jumped over. Unsafe on pushblock. }

2C

Template:BBTag Move Card]

Command Normals

6A

Template:BBTag Move Card

6B

Template:BBTag Move Card

6C

Template:BBTag Move Card

3C

Template:BBTag Move Card

Air Normals

j.A

Template:BBTag Move Card


j.B

Template:BBTag Move Card


j.C

Template:BBTag Move Card

Universal Mechanics

Ground Throw

5B+C Template:BBTag Move Card

Air Throw

5B+C Template:BBTag Move Card

Counter Assault

5A+D Template:BBTag Move Card

Crush Trigger

5A+D Template:BBTag Move Card

Specials

Ice Shard

236A/B (Chargeable) Template:BBTag Move Card

Glyph Dash Strike

214A/B (Chargeable) Template:BBTag Move Card

Glyph Dash Triple Strike

214C Template:BBTag Move Card

Snowfall

j.214A/B Template:BBTag Move Card

Snowstorm

j.214C Template:BBTag Move Card

Twisting Air Step

8A during select moves Template:BBTag Move Card

Piercing Air Step

8B during select moves Template:BBTag Move Card


Pirouette

8C during select moves Template:BBTag Move Card

Ice Pillar

22A/B Template:BBTag Move Card

Ice Summon: Sword

22A/B Template:BBTag Move Card

Ice Shatter

22A/B Template:BBTag Move Card

Precision Parry

22C Template:BBTag Move Card

Distortion Drives

Glacial Torrent

236B+C Template:BBTag Move Card

Snow Flurry

214B+C Template:BBTag Move Card

Astral Heat

White Night

222B+C Template:BBTag Move Card


External References

Navigation

File:BBTag Weiss Schnee Icon.png Weiss Schnee

Template:CharLinks

File:Ambox notice.png To edit frame data, edit values in BBCF/Weiss Schnee/Data.

BBTag/Navigation