BBCF/Weiss Schnee: Difference between revisions
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|description= | |description= | ||
* Startup is one frame faster than {{clr|2|5B}}, and can OTG. | * Startup is one frame faster than {{clr|2|5B}}, and can OTG. | ||
* Jump cancellable on | * Jump cancellable on hit. | ||
Secondary poke tool. Unlike {{clr|1|5A}}, can hit some crouching opponents such as Makoto {{clr|3|2C}} and Kanji {{clr|3|2C}}. Can cancel into {{clr|1|2A}} on block, allowing for her to chain into her A normals ({{clr|1|5A}}, {{clr|1|5AA}}) to prolong pressure and force the opponent to make a decision. It being a 7 frame option allows for her to contest stronger round starts (Mitsuru, Ragna) and hit low profiling moves (Yosuke, Linne). | Secondary poke tool. Unlike {{clr|1|5A}}, can hit some crouching opponents such as Makoto {{clr|3|2C}} and Kanji {{clr|3|2C}}. Can cancel into {{clr|1|2A}} on block, allowing for her to chain into her A normals ({{clr|1|5A}}, {{clr|1|5AA}}) to prolong pressure and force the opponent to make a decision. It being a 7 frame option allows for her to contest stronger round starts (Mitsuru, Ragna) and hit low profiling moves (Yosuke, Linne). | ||
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===<big>{{clr| | ===<big>{{clr|2|5B}}</big>=== | ||
{{BBTag Move Card|game=BBTag | {{BBTag Move Card|game=BBTag | ||
|input= | |input=5B | ||
|description= | |description= | ||
* Has decent horizontal reach. | * Has decent horizontal reach. | ||
* Max range distance is about the same as match start positioning distance. | * Max range distance is about the same as match start positioning distance. Can be used as a round starter against some characters. | ||
* Jump cancellable on | * Jump cancellable on hit. | ||
{{clr|1|5A}} is your primary poking tool that boasts good reach and fast startup. Pay attention in the range she's in when throwing this out {{clr|1|5A}}>{{clr|1|5AA}} is viable now even from the tip of the rapier. Can rebeat into {{clr|1|2A}} for pressure resets at max range. Use this move frugally, as some characters can low profile it during roundstart/pressure and completely reverse the situation(Chie, Hyde). | {{clr|1|5A}} is your primary poking tool that boasts good reach and fast startup. Pay attention in the range she's in when throwing this out {{clr|1|5A}}>{{clr|1|5AA}} is viable now even from the tip of the rapier. Can rebeat into {{clr|1|2A}} for pressure resets at max range. Use this move frugally, as some characters can low profile it during roundstart/pressure and completely reverse the situation(Chie, Hyde). | ||
---- | ---- | ||
* Weiss summons an ice pillar on the opponent's position. | * Weiss summons an ice pillar on the opponent's position. | ||
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===<big>{{clr| | ===<big>{{clr|3|5C}}</big>=== | ||
{{BBTag Move Card|game=BBTag | {{BBTag Move Card|game=BBTag | ||
|input=5B,5BB | |input=5B,5BB | ||
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}} | }} | ||
===<big>{{clr|2|6A}}</big>=== | |||
{{BBTag Move Card|game=BBTag | |||
|input=5B | |||
|description= | |||
* Good in combos for corner carry. | |||
* Gives safejump before 6-second timer ends. | |||
* One of Weiss' main combo enders. | |||
Unlike most 5AAAs in BBTag, she cannot chain this into other normals, only specials and super/astral inputs. On hit, this move sends the opponent sliding across the screen, making it very good for corner carry. Weiss can choose whether or not she wants to set up a glyph or safejump afterwards, making oki ambiguous. | |||
===<big>{{clr|2|6B}}</big>=== | |||
{{BBTag Move Card|game=BBTag | |||
|input=5B | |||
|description= | |||
* Provides a dragdown effect. Stabilizes air confirms and allows her to chain into other normals without worry. | |||
===<big>{{clr|3| | Moves Weiss closer to the opponent to mitigate pushback from blockstrings. Can chain into {{clr|1|2A}}, allowing for rebeat whiffs and pressure resets. Unsafe on pushblock, however, which makes it difficult to use in some matchups. Since it's travel distance changes based on how far you hit with {{clr|1|5A}} go nuts with this move. | ||
}} | |||
===<big>{{clr|3|6C}}</big>=== | |||
{{BBTag Move Card|game=BBTag | {{BBTag Move Card|game=BBTag | ||
|input=5C | |input=5C |
Revision as of 08:27, 7 May 2023
This page is under construction, please ignore it for the time being
Normal Moves
5A
5B
5C
6A
{{BBTag Move Card|game=BBTag |input=5B |description=
- Good in combos for corner carry.
- Gives safejump before 6-second timer ends.
- One of Weiss' main combo enders.
Unlike most 5AAAs in BBTag, she cannot chain this into other normals, only specials and super/astral inputs. On hit, this move sends the opponent sliding across the screen, making it very good for corner carry. Weiss can choose whether or not she wants to set up a glyph or safejump afterwards, making oki ambiguous.
6B
6C
2A
2B
2C
j.A
j.B
j.C
Universal Mechanics
Ground Throw
Snow Globe
Skills
Ice Shard
236A/B (Chargeable) Template:BBTag Move Card
Glyph Dash Strike
214A/B (Chargeable) Template:BBTag Move Card
Snowfall
j.214A/B Template:BBTag Move Card
Twisting Air Step
8A during select moves Template:BBTag Move Card
Piercing Air Step
8B during select moves Template:BBTag Move Card
Pirouette
8C during select moves Template:BBTag Move Card
Ice Pillar
22A/B
Template:BBTag Move Card
Extra Skills
EX Ice Shard
236C (Chargeable) Template:BBTag Move Card
Glyph Dash Triple Strike
Snowstorm
j.214C Template:BBTag Move Card
Precision Parry
Partner Skills
5P
Glyph Dash Triple Strike Template:BBTag Move Card
6P
Ice Shard Template:BBTag Move Card
4P
B Glyph Dash Strike
Template:BBTag Move Card
Distortion Skills
Glacial Torrent
236B+C Template:BBTag Move Card
Snow Flurry
214B+C
Template:BBTag Move Card
Distortion Skill Duo
Glacial Torrent
P during Partner's Distortion Skill Template:BBTag Move Card
Astral Heat
White Night
222B+C Template:BBTag Move Card
External References
File:Ambox notice.png | To edit frame data, edit values in BBCF/Weiss Schnee/Data. |