SRDX/Controls: Difference between revisions

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''Release''[[File:ButtonIcon-GCN-L.png|35px]] ''or'' [[File:ButtonIcon-GCN-R.png|35px]] ''after your air trail changes color''<br>
''Release''[[File:ButtonIcon-GCN-L.png|35px]] ''or'' [[File:ButtonIcon-GCN-R.png|35px]] ''after your air trail changes color''<br>
Gives you a burst of speed in the direction you are facing. This cancels any rotational speed.<br>
Gives you a burst of speed in the direction you are facing. This cancels any rotational speed.<br>
There are 3 drift charge levels: <pre style="color: red">Drift Charge</pre>, <pre style="color: red">Drift Overcharge</pre>, and <pre style="color: red">Critical Overcharge</pre>
There are 3 drift charge levels: <span style="color: red>Drift Charge</span>, <span style="color: red>Drift Overcharge</span>, and <span style="color: red>Critical Overcharge</span>

Revision as of 06:06, 2 January 2023

Controls

AS Sonic Riders DX is a modified version of the GameCube version of Sonic Riders, we will relate all controls as if you were using the default GameCube controls. You can use and remap any of the controls on Dolphin Emulator, however as you are just emulating a GameCube controller these inputs are still how the game would read them.

                                           DXControls.png

Movement

Sonic Riders has two main control schemes during a race. One used while riding your extreme gear, and another used while running on foot.

Run State

There are two subdivisions of Run State. Start of Race Run & Out of Fuel Run. Out of Fuel Run has additional controls, and has much higher acceleration.

Universal Run Controls

Walk/Run

HoldButtonIcon-GCN-Control Stick-U.pngorButtonIcon-GCN-Control Stick-D.png
The character either runs forward, or walks slowly backwards. Acceleration is increased the harder you move the stick.

Rotate

HoldButtonIcon-GCN-Control Stick-L.pngorButtonIcon-GCN-Control Stick-R.png
The character rotates at a speed determined by how hard you move the stick.

Out of Fuel Run Only

Jump

Press and ReleaseButtonIcon-GCN-A.png
Makes the character jump into the air upon letting go. Use this to hop onto rails or dodge attacks. NOTE: You cannot charge a jump in this state.

On Your Gear

Accelerate

Do nothing
You automatically accelerate at a rate determined by the extreme gear you're riding.

Turn

HoldButtonIcon-GCN-Control Stick-L.pngorButtonIcon-GCN-Control Stick-R.png
The character turns at a speed determined by how hard you move the stick. You turn faster while standing still.

Charge a Jump

HoldButtonIcon-GCN-A.png
The characters crouches in preparation to jump. A jump is fully charged after 1 second. Note: Jump charge only has an effect when jumping off a trick ramp.

Jump

ReleaseButtonIcon-GCN-A.png
Makes the character jump into the air upon letting go. Use this to hop onto rails, off ramps or to dodge attacks.

Brake

HoldButtonIcon-GCN-L.png or ButtonIcon-GCN-R.png
Rapidly slows you down. You can turn faster while at 0.

Drift

HoldButtonIcon-GCN-L.png or ButtonIcon-GCN-R.png while pressing ButtonIcon-GCN-Control Stick-L.pngorButtonIcon-GCN-Control Stick-R.png
Begin drifting in the direction the control stick is held in. You can move the control stick left and right while drifting to change the turn radius of the drift. A smaller radius is referred to as a 'harder' drift.
Holding drift charges a drift dash.

Drift Dash

ReleaseButtonIcon-GCN-L.png or ButtonIcon-GCN-R.png after your air trail changes color
Gives you a burst of speed in the direction you are facing. This cancels any rotational speed.
There are 3 drift charge levels: Drift Charge, Drift Overcharge, and Critical Overcharge