SRDX/Controls: Difference between revisions
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Sonic Riders has 2 main control schemes during a race. One used while riding your extreme gear, and another used while running on foot. | Sonic Riders has 2 main control schemes during a race. One used while riding your extreme gear, and another used while running on foot. | ||
==Run State== | ==Run State== | ||
There are 2 subdivisions of Run State. ''Start of Race Run'' & ''Out of Fuel Run''. ''Out of Fuel Run'' has additional controls, and has much higher acceleration. | |||
===Start of Race Run=== | |||
'''Walk/Run''' | '''Walk/Run''' | ||
<br> | <br> | ||
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<br> | <br> | ||
The characters either runs forward, or walks slowly backwards. | The characters either runs forward, or walks slowly backwards. | ||
===Out of Fuel Run=== | ===Out of Fuel Run=== |
Revision as of 18:42, 1 January 2023
Controls
AS Sonic Riders DX is a modified version of the GameCube version of Sonic Riders, we will relate all controls as if you were using the default GameCube controls. You can use and remap any of the controls on Dolphin Emulator, however as you are just emulating a GameCube controller these inputs are still how the game would read them.
Movement
Sonic Riders has 2 main control schemes during a race. One used while riding your extreme gear, and another used while running on foot.
Run State
There are 2 subdivisions of Run State. Start of Race Run & Out of Fuel Run. Out of Fuel Run has additional controls, and has much higher acceleration.
Start of Race Run
Walk/Run
Moveor
The characters either runs forward, or walks slowly backwards.