BlazBlue: Central Fiction/Navigation: Difference between revisions
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Crimsongaia (talk | contribs) (Created page with "{{FP Box|header=BlazBlue: Central Fiction |content= {{columns-list|colwidth=15em|style=width: 100%; | :{{Character Label|BBCF|Amane Nishiki|42px|BBCF_Amane_Icon.png}} {{FrameDataStar|BBCF|Amane Nishiki}} :{{Character Label|BBCF|Arakune|42px}} {{FrameDataStar|BBCF|Arakune}} :{{Character Label|BBCF|Azrael|42px}} {{FrameDataStar|BBCF|Azrael}} :{{Character Label|BBCF|Bang Shishigami|42px|BBCF_Bang_Icon.png}} {{FrameDataStar|BBCF|Bang Shishigami}} :{{Character Label|BBCF|...") |
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{{columns-list|colwidth=15em|style=width: 100%; | | {{columns-list|colwidth=15em|style=width: 100%; | | ||
:{{Character Label|BBCF|Yuuki Terumi|42px|BBCF_Terumi_Icon.png}} {{FrameDataStar|BBCF|Yuuki Terumi}} | :{{Character Label|BBCF|Yuuki Terumi|42px|BBCF_Terumi_Icon.png}} {{FrameDataStar|BBCF|Yuuki Terumi}} | ||
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Latest revision as of 02:03, 19 December 2022
Click [★] for character's full frame data
System Explanations
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
Mechanics Glossary
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State