SRDX/Gears/Default: Difference between revisions
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=Pros And Cons= | =Pros And Cons= | ||
{{ProsAndCons | {{FP Box|header=Default Gear | ||
{{ProsAndCons | |||
|intro =Default Gear is a well-rounded character with a slight emphasis on projectiles and zoning. | |intro =Default Gear is a well-rounded character with a slight emphasis on projectiles and zoning. | ||
|pros= | |pros= | ||
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punishes. This forces many players to stick with 2A pressure, which while serviceable, is still linear | punishes. This forces many players to stick with 2A pressure, which while serviceable, is still linear | ||
*'''Below-average Damage:''' Without resources, Es' average damage is subpar. | *'''Below-average Damage:''' Without resources, Es' average damage is subpar. | ||
}} | |||
}} | }} | ||
=Raw Stats= | =Raw Stats= |
Revision as of 05:21, 4 January 2023
Overview
Default Gear is a well rounded gear that sets the bar for many stages. With high top speed, air efficiency, and special effects that make techniques such as JCBC more effective, it's no wonder that Default remains a favorite of newcomers and veteran players alike.
Pros And Cons
Default Gear
Default Gear is a well-rounded character with a slight emphasis on projectiles and zoning. | |
Pros | Cons |
used as traps in neutral for zoning.
out of Crush Trigger. |
punishes. This forces many players to stick with 2A pressure, which while serviceable, is still linear
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