SRDX/Controls: Difference between revisions
Crimsongaia (talk | contribs) No edit summary |
Crimsongaia (talk | contribs) No edit summary |
||
Line 53: | Line 53: | ||
''Release''[[File:ButtonIcon-GCN-L.png|35px]] ''or'' [[File:ButtonIcon-GCN-R.png|35px]] ''after your air trail changes color''<br> | ''Release''[[File:ButtonIcon-GCN-L.png|35px]] ''or'' [[File:ButtonIcon-GCN-R.png|35px]] ''after your air trail changes color''<br> | ||
Gives you a burst of speed in the direction you are facing. This cancels any rotational speed.<br> | Gives you a burst of speed in the direction you are facing. This cancels any rotational speed.<br> | ||
There are 3 drift charge levels: <span style="color: | There are 3 drift charge levels: <span style="color: cyan>Drift Charge</span>, <span style="color: red>Drift Overcharge</span>, and <span style="color: red>Critical Overcharge</span> |
Revision as of 06:06, 2 January 2023
Controls
AS Sonic Riders DX is a modified version of the GameCube version of Sonic Riders, we will relate all controls as if you were using the default GameCube controls. You can use and remap any of the controls on Dolphin Emulator, however as you are just emulating a GameCube controller these inputs are still how the game would read them.
Movement
Sonic Riders has two main control schemes during a race. One used while riding your extreme gear, and another used while running on foot.
Run State
There are two subdivisions of Run State. Start of Race Run & Out of Fuel Run. Out of Fuel Run has additional controls, and has much higher acceleration.
Universal Run Controls
Walk/Run
Holdor
The character either runs forward, or walks slowly backwards. Acceleration is increased the harder you move the stick.
Rotate
Holdor
The character rotates at a speed determined by how hard you move the stick.
Out of Fuel Run Only
Jump
Press and Release
Makes the character jump into the air upon letting go. Use this to hop onto rails or dodge attacks. NOTE: You cannot charge a jump in this state.
On Your Gear
Accelerate
Do nothing
You automatically accelerate at a rate determined by the extreme gear you're riding.
Turn
Holdor
The character turns at a speed determined by how hard you move the stick. You turn faster while standing still.
Charge a Jump
Hold
The characters crouches in preparation to jump. A jump is fully charged after 1 second. Note: Jump charge only has an effect when jumping off a trick ramp.
Jump
Release
Makes the character jump into the air upon letting go. Use this to hop onto rails, off ramps or to dodge attacks.
Brake
Hold or
Rapidly slows you down. You can turn faster while at 0.
Drift
Hold or while pressing or
Begin drifting in the direction the control stick is held in. You can move the control stick left and right while drifting to change the turn radius of the drift. A smaller radius is referred to as a 'harder' drift.
Holding drift charges a drift dash.
Drift Dash
Release or after your air trail changes color
Gives you a burst of speed in the direction you are facing. This cancels any rotational speed.
There are 3 drift charge levels: Drift Charge, Drift Overcharge, and Critical Overcharge