SRDX/Controls: Difference between revisions
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======Turn====== | ======Turn====== | ||
''Hold''[[File:ButtonIcon-GCN-Control Stick-L.png|35px]]''or''[[File:ButtonIcon-GCN-Control Stick-R.png|35px]]<br> | ''Hold''[[File:ButtonIcon-GCN-Control Stick-L.png|35px]]''or''[[File:ButtonIcon-GCN-Control Stick-R.png|35px]]<br> | ||
The characters turns at a speed determined by how hard you move the stick. You turn faster while standing still. | |||
======Charge a Jump====== | |||
''Hold''[[File:ButtonIcon-GCN-A.png|35px]]<br> | |||
The characters turns at a speed determined by how hard you move the stick. You turn faster while standing still. | The characters turns at a speed determined by how hard you move the stick. You turn faster while standing still. |
Revision as of 19:22, 1 January 2023
Controls
AS Sonic Riders DX is a modified version of the GameCube version of Sonic Riders, we will relate all controls as if you were using the default GameCube controls. You can use and remap any of the controls on Dolphin Emulator, however as you are just emulating a GameCube controller these inputs are still how the game would read them.
Movement
Sonic Riders has 2 main control schemes during a race. One used while riding your extreme gear, and another used while running on foot.
Run State
There are 2 subdivisions of Run State. Start of Race Run & Out of Fuel Run. Out of Fuel Run has additional controls, and has much higher acceleration.
Universal Run Controls
Walk/Run
Holdor
The characters either runs forward, or walks slowly backwards. Acceleration is increased the harder you move the stick.
Rotate
Holdor
The characters rotates at a speed determined by how hard you move the stick.
Out of Fuel Run Only
Jump
Press and Release
Makes the character jump into the air upon letting go. Use this to hop onto rails or dodge attacks. NOTE: You cannot charge a jump in this state.
On Your Gear
Accelerate
Do nothing
You automatically accelerate at a rate determined by the extreme gear you're riding.
Turn
Holdor
The characters turns at a speed determined by how hard you move the stick. You turn faster while standing still.
Charge a Jump
Hold
The characters turns at a speed determined by how hard you move the stick. You turn faster while standing still.