SRDX/Controls: Difference between revisions

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The characters rotates at a speed determined by how hard you move the stick.
The characters rotates at a speed determined by how hard you move the stick.
===Out of Fuel Run===
<span style="color: red; text-decoration: line-through;">===Out of Fuel Run===</span>
'''Walk/Run'''
'''Walk/Run'''
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Revision as of 18:49, 1 January 2023

Controls

AS Sonic Riders DX is a modified version of the GameCube version of Sonic Riders, we will relate all controls as if you were using the default GameCube controls. You can use and remap any of the controls on Dolphin Emulator, however as you are just emulating a GameCube controller these inputs are still how the game would read them. DXControls.png

Movement

Sonic Riders has 2 main control schemes during a race. One used while riding your extreme gear, and another used while running on foot.

Run State

There are 2 subdivisions of Run State. Start of Race Run & Out of Fuel Run. Out of Fuel Run has additional controls, and has much higher acceleration.

Start of Race Run

Walk/Run
HoldButtonIcon-GCN-Control Stick-U.pngorButtonIcon-GCN-Control Stick-D.png
The characters either runs forward, or walks slowly backwards. Acceleration is increased the harder you move the stick.

Rotate
HoldButtonIcon-GCN-Control Stick-L.pngorButtonIcon-GCN-Control Stick-R.png
The characters rotates at a speed determined by how hard you move the stick. ===Out of Fuel Run=== Walk/Run
HoldButtonIcon-GCN-Control Stick-U.pngorButtonIcon-GCN-Control Stick-D.png
The characters either runs forward, or walks slowly backwards. Acceleration is increased the harder you move the stick.

Rotate
HoldButtonIcon-GCN-Control Stick-L.pngorButtonIcon-GCN-Control Stick-R.png
The characters rotates at a speed determined by how hard you move the stick.

Jump
Press and ReleaseButtonIcon-GCN-A.png
Makes the character jump into the air upon letting go. Use this to hop onto rails or dodge attacks. NOTE: You cannot charge a jump in this state