SRDX/Gears/High Booster: Difference between revisions
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[[Category:High Boosting Gears]]< [[SRDX/Gears|Back to Gears]] | |||
{{Overview/navigation}} | {{Overview/navigation}} | ||
<div id="home-content" class="home-grid"> | <div id="home-content" class="home-grid"> | ||
{{card|width=3 | {{card|width=3 | ||
|header=Overview | |header=Overview | ||
|content= | |content=<br> | ||
High Booster's boost cost is half of whatever your max air value is, it is most commonly used on the 'Late Boosting' character archetype to drag out its level 3 boost. | |||
Very compatible with 'Power Type' characters as it lets High Booster keep boosting with little to no interruption or break. | |||
It can be very precise and thus when using high-booster you have little air to contribute towards interaction. | |||
}} | }} | ||
{{ | {{card|width=2 | ||
|header=High Booster | |||
|content=<div style="text-align: center;"> | |content=<div style="text-align: center;"> | ||
[[File:High booster.png|250x250px| | |content= | ||
'''Gear Archetypes:''' [[File:High Boosting Icon.png|100x200px]]<br> | [[File:High booster.png|250x250px|center]] | ||
'''Fuel Type:''' Air | '''Gear Archetypes:''' | ||
[[File:High Boosting Icon.png|100x200px]]<br> | |||
'''Fuel Type:''' Air<br> | |||
'''Special Effects:''' | '''Special Effects:''' | ||
- | - Increased Boost Speed | ||
}} | }} | ||
__TOC__ | __TOC__ | ||
</div> | </div> | ||
=Pros And Cons= | |||
{{FP Box | |||
|content= | |||
{{ProsAndCons | |||
|intro ='''''High Booster is a high-risk, high-reward gear that focuses on unique routing to create a lead and avoiding interaction to keep it.''''' | |||
|pros= | |||
*'''Speed:''' The gear boosts at extremely high speeds which makes catchup without turbulence very difficult, so once it gets a lead it can hold onto it for a while if consistent. | |||
|cons= | |||
*'''Air usage:''' It takes half of your air gauge, so after a single boost, you need to regain some air before you can boost again and be safe. Makes interaction nigh impossible due to only having air to use a tornado. | |||
*'''Top Speed:''' High Booster has an abominable top speed, so if it isn't boosting, it's left very vulnerable to interaction. | |||
}}}} | |||
=Raw Stats= | =Raw Stats= | ||
{{card|width=3 | |||
|content= | |||
<iframe key="highbooster" width= 100% height= 200 /> | |||
}} |
Latest revision as of 21:21, 24 January 2023
Overview
High Booster's boost cost is half of whatever your max air value is, it is most commonly used on the 'Late Boosting' character archetype to drag out its level 3 boost.
Very compatible with 'Power Type' characters as it lets High Booster keep boosting with little to no interruption or break. It can be very precise and thus when using high-booster you have little air to contribute towards interaction.
Pros And Cons
High Booster is a high-risk, high-reward gear that focuses on unique routing to create a lead and avoiding interaction to keep it. | |
Pros | Cons |
|
|
Raw Stats